3/18/2023 0 Comments Csgo source 2 release date![]() ![]() One crucial and often overlooked factor is that Counter-Strike as a game for a mass audience is a bit… edgy. ![]() (link)Īlso, in the last couple of years, the community noticed tons of grenades bugs: e.g., the legendary smoke bug by ex-Gambit or just Molotov’s frequent placement glitches. Then, this feature was disabled, and now even at the ultra-minimal settings, the game will still have shaders, which, by the way, was noted by Hexeth in a recent exclusive interview for our blog. In addition, in the very first patches of CS:GO, most graphic and shader settings could be turned off completely, easing the PC hardware load. For example, back in 2017, they added normal maps and shocked skinmakers in a good way, turning their work upside down. But they are not doing it obviously and trying to be minimalistic. If Source 2 looked like that it'd be INSANE! □□ /W7jecgHLHU- CS.MONEY AugTransition already startedĮven though the Source 2 release date is still an unknown point in the future, it is worth saying that Valve has already begun slowly moving the Source 2 engine to CS. But so far they are not in the game and a lot of things have to be done manually (impose hundreds of textures, tune their parameters for the necessary realism, check things in-game every time after baking, etc.).Īlso, Source 1 doesn’t work very well with modern DirectX and even more so with Vulkan (for Linux users), so “It’s hard to believe pt2”, but the update will improve working with these tools, which may improve FPS, stability, and the game’s overall performance. Almost every skinmaker dreams of them because they greatly simplify the work. ![]() For example, it will introduce PBR textures. It’s hard to believe such words, but it is true.Īlso, the new engine will open up new opportunities for skinmakers and map creators. Roughly speaking, the transition to a new engine will allow the dev team responsible for CS:GO to understand how the game works fully. The original tweets have been deleted, but the internet remembers everything: “mountains of ancient code that nobody understood anymore,” and “No human understood the whole thing. The engine is outdated, and few of the current developers understand it entirely and at least in detail.įor example, this is what former Valve employee Richard Geldreich wrote. Source 1 is a nightmare for any programmer and developer, and switching it to simplified parameters will significantly help further development. It will make the devs’ lives easier and, therefore, players. To simplify the engine and clear the code that has existed since ancient times. ![]()
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